


I’m not going to go into details though spoilers. Other than the exploration, further neat bits of the gameplay involve using a cameraphone in one section and flying a drone in another. There is a list of objectives in the right-hand corner of things you need to do in each chapter, whilst dialogue trees help you work through characters with different choices that put you on slightly differing paths. You will find yourself taking in a lot of exploration of your surroundings, as you look around the area and find points of interest to interact with, helping move the story along. The gameplay elements themselves sit in two parts. However, it feels like it needs a bit of a push pacing-wise, especially in the middle section where it begins to drag a bit. The twists and turns and the way it takes different viewpoints from different characters’ points of view are intriguing and always engaging. The story had me hooked all the way through. A therapist is employed to put him under hypnosis to try and find the source of this trauma, digging into his past to work out the mystery of the present… Intriguingly the car at the bottom doesn’t have his partner and the child remains in it, yet the trauma of the mystery makes his vertigo go into overdrive and he finds he can’t walk. It’s also exactly what happened to him as a child when his father was the driver. His car is at the bottom and he insists that his partner and his baby daughter are lying at the bottom. The story starts with writer Ed Miller, who finds himself waking up on the ground near a bridge across a huge canyon. Set in California, in the wilderness and the small towns around it, the game has a good noir atmosphere.
